89 research outputs found

    Geometry-based shading for shape depiction Enhancement,

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    Recent works on Non-Photorealistic Rendering (NPR) show that object shape enhancement requires sophisticated effects such as: surface details detection and stylized shading. To date, some rendering techniques have been proposed to overcome this issue, but most of which are limited to correlate shape enhancement functionalities to surface feature variations. Therefore, this problem still persists especially in NPR. This paper is an attempt to address this problem by presenting a new approach for enhancing shape depiction of 3D objects in NPR. We first introduce a tweakable shape descriptor that offers versatile func- tionalities for describing the salient features of 3D objects. Then to enhance the classical shading models, we propose a new technique called Geometry-based Shading. This tech- nique controls reflected lighting intensities based on local geometry. Our approach works without any constraint on the choice of material or illumination. We demonstrate results obtained with Blinn-Phong shading, Gooch shading, and cartoon shading. These results prove that our approach produces more satisfying results compared with the results of pre- vious shape depiction techniques. Finally, our approach runs on modern graphics hardware in real time, which works efficiently with interactive 3D visualization

    Interactive toon shading using mesh smoothing

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    Toon shading mimics the style of few colour bands and hence offers an effective way to convey the cartoon-style rendering. Despite an increasing amount of research on toon shading, little research has been reported on generation of toon shading style with more simplicity. In this paper, we present a method to create a simplified form of toon shading using mesh smoothing from 3D objects. The proposed method exploits the Laplacian smoothing to emphasise the simplicity of 3D objects. Motivated by simplified form of Phong lighting model, we create non-photorealistic style capable of enhancing the cartoonish appearance. An enhanced toon shading algorithm is applied on the simple 3D objects in order to convey more simple visual cues of tone. The experimental result reveals the ability of proposed method to produce more cartoonish simplistic effects

    Evaluation of Injury Severity for Pedestrian VehicleCrashes in Jordan Using Extracted Rules

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    [EN] Pedestrian safety is a major concern throughout the world because pedestrians are considered to be the most vulnerable roadway users. This paper sought to identify the main factors in pedestrian-vehicle crashes that increase the risk of a fatality or severe injury. Pedestrian-vehicle crashes which occurred in urban and suburban areas in Jordan between 2009 and 2011 were investigated. Extracted rules from Bayesian networks were used to identify factors related to severity of pedestrian-vehicle crashes. To obtain as much information as possible about these factors, three subsets were used. The first and second subsets contain all types of collisions (pedestrian and nonpedestrian), in which the first subset used collision type as a class variable and the second subset used injury severity. The third subset contains pedestrian collisions only and used injury severity as the class variable. The results indicate that when using collision type as the class variable, better performance was obtained and that the following variables increase the risk of fatality or severe injury: roadway type, number of lanes, speed limit, lighting, and adverse weather conditions.Mujalli, R.; Garach, L.; López-Maldonado, G.; Al-Rousan, T. (2019). Evaluation of Injury Severity for Pedestrian VehicleCrashes in Jordan Using Extracted Rules. Journal of Transportation Engineering. 145(7):04019028-1-04019028-13. https://doi.org/10.1061/JTEPBS.0000244S04019028-104019028-13145

    Photorealistic rendering: a survey on evaluation

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    This article is a systematic collection of existing methods and techniques for evaluating rendering category in the field of computer graphics. The motive for doing this study was the difficulty of selecting appropriate methods for evaluating and validating specific results reported by many researchers. This difficulty lies in the availability of numerous methods and lack of robust discussion of them. To approach such problems, the features of well-known methods are critically reviewed to provide researchers with backgrounds on evaluating different styles in photo-realistic rendering part of computer graphics. There are many ways to evaluating a research. For this article, classification and systemization method is use. After reviewing the features of different methods, their future is also discussed. Finally, dome pointers are proposed as to the likely future issues in evaluating the research on realistic rendering. It is expected that this analysis helps researchers to overcome the difficulties of evaluation not only in research, but also in application

    Stylized line drawings for shape depiction

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    As a simple yet effective means of visual communication, stylized line drawings generates images that are closer to human-drawn than are created by traditional computer graphics techniques with more expressing meaningful visual information. Due to increased demands of improving shape depiction with line drawings approach, a wide spectrum of stylized line drawings techniques have been developed to deal with this problem. This paper provides an overview of the current stylized line drawings techniques which developed over the past decade, structured according to the design characteristics and behavior of each technique. In addition, this paper discusses the advantages and shortcomings of each technique. The review then concludes with a discussion of the main issues and technical challenges for stylized line drawings techniques
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